Hello, I’m Alfred Johansson

Game designer & developer — I design systems and player experiences, then build them in Unity.

Stars collected: 0

Projects

Selected projects — links go to Steam, playable builds and source.

FreakThrow Screenshot

FreakThrow

Role: Lead designer & programmer — designed the aiming & throwing mechanic; animation implementation and Unity configuration.

Mr.Sardin screenshot

Mr.Sardin

Role: Lead designer & programmer — designed player movement, several traps and animation cues.

Klara screenshot

Klara

Role: UX designer & programmer — designed enemy behaviour and the sound-detection system; also music production.

Astronova Title

Astronova

Role: Designer & programmer — design and post-production (screen shake, feedback, music).

About me

I build games across design and programming, and I like owning systems end-to-end — gameplay, cameras, polish and iteration. I do my best work in driven teams and care about shipping finished, self-contained results. I’m currently a QA intern at a Stockholm studio, learning how production works inside a real studio while continuing to design and build my own games. I’m finishing my BSc in Media Technology with a focus on game development.

Portrait of Alfred Johansson

Tools

  • Unity
  • C#
  • Perforce / P4V
  • GitHub
  • Figma
  • OBS
  • Google Sheets

Skills

  • Quality assurance
  • Playtesting / bug reproduction
  • Teamwork
  • Creative problem solving
  • Team leadership
  • Team collaboration
  • DevOps
  • Scrum

Experience

Where I’ve worked and what I focused on.

Jun 2026 – Present Stockholm Current

QA / Playtest Intern · Odd Raven Studios

Quality assurance on an unreleased title produced under a publisher in collaboration with several studios (under NDA), where Odd Raven owns the game’s functionality and gameplay.

  • Logged 67 bugs and level-design issues in 3 weeks — including a dialogue soft-lock — by recording playtests (OBS + face cam) across controller and keyboard/mouse.
  • Wrote 32 feedback notes with fixes and moved bug reporting into a tagged, filterable Google Sheet so leads could create tasks directly.
  • Ramped onto an unannounced NDA title in days by self-onboarding a new version-control system, naming conventions and the correct Unity version from the studio wiki.
  • Unity
  • QA
  • Bug reproduction
  • Playtesting
  • Google Sheets
  • OBS
  • Version control
2025 – 2026 Södertörn

Vice President · LVL Student Association

Led operations and external communication for Södertörn University’s game-development student association.

  • Coordinated 15+ events and gatherings for the association, leading the team and owning external-partner communication.
  • Introduced ~30 students to game development by designing and leading a hands-on workshop.
  • Leadership
  • Event coordination
  • Communication
2021 – 2023 Remote

Data Analyst & Research Assistant · Foodfacts Sweden

Remote analyst role carried out with a high level of independence and responsibility.

  • Delivered data analysis fully remotely with high autonomy, accuracy and clear communication.
  • Data analysis
  • Remote work
  • Research

Resume

Download or view the PDF.

View PDF

Contact

I’m open to junior roles in game design, development and QA. Feel free to reach out — I’d love to connect.

Stockholm, Sweden