Game Designer & Developer

Hi, I'm Alfred Johansson

I design player facing systems and gameplay, then build and polish them in Unity. I do my best work leading small teams to ship finished games.

psst, the shooting stars are clickable

Stars collected: 0
0 Copies claimed on Steam (yes, really)
0 Games shipped
0 People in the largest team I led
0 Bugs logged in my first 3 weeks of QA
What I bring

Strengths

Four things I am reliably good at, drawn from shipped games and real studio work.

01

Systems & Gameplay Design

I design the systems players actually feel, from climbing and finisher moves to cameras and game feel, then build them in Unity with C#.

02

Team Leadership

I have led teams of 11 and 12 as CTO and team lead. I set the workflow, keep modules integration ready and run sync meetings so people ship.

03

Technical Art & Polish

Lighting, sound, animation timing, cinematic cameras and post production. I make hits land and moments feel good.

04

QA & Playtesting

Structured bug reproduction and clear, actionable feedback. I log, tag and communicate issues so leads can act on them fast.

Selected work

Projects

Most of these were built with teams of friends from uni. Hover any card for the focus, tools and screenshots.

FreakThrow Screenshot

FreakThrow

Role: Lead designer and programmer. Designed the aiming and throwing mechanic, plus animation implementation and Unity configuration.

Mr.Sardin screenshot

Mr.Sardin

Role: Lead designer and programmer. Designed player movement, several traps and animation cues.

Klara screenshot

Klara

Role: UX designer and programmer. Designed enemy behaviour and the sound detection system, plus music production.

Astronova Title

Astronova

Role: Designer and programmer. Handled design and post production, including screen shake, feedback and music.

Portrait of Alfred Johansson hej!

About me

I build games across design and programming, and I like owning systems end to end: gameplay, cameras, polish and iteration. I do my best work in driven teams and care about shipping finished, self contained results.

I am currently a QA intern at a Stockholm studio, learning how production works inside a real studio while continuing to design and build my own games. I am finishing my BSc in Media Technology with a focus on game development.

Tools

  • Unity
  • C#
  • Perforce / P4V
  • Git & GitHub
  • Figma
  • OBS
  • Trello
  • Google Sheets

Skills

  • Quality assurance
  • Playtesting / bug reproduction
  • Creative problem solving
  • Team leadership
  • Team collaboration
  • DevOps
  • Scrum
Track record

Experience

Where I have worked and what I focused on.

Jun 2026 to Present Stockholm Current

QA / Playtest Intern · Odd Raven Studios

Quality assurance on an unreleased title produced under a publisher in collaboration with several studios (under NDA), where Odd Raven owns the game's functionality and gameplay.

  • Logged 67 bugs and level design issues in 3 weeks, including a dialogue soft lock, by recording playtests (OBS plus face cam) across controller and keyboard/mouse.
  • Wrote 32 feedback notes with fixes and moved bug reporting into a tagged, filterable Google Sheet so leads could create tasks directly.
  • Ramped onto an unannounced NDA title in days by self onboarding a new version control system, naming conventions and the correct Unity version from the studio wiki.
  • Unity
  • QA
  • Bug reproduction
  • Playtesting
  • Google Sheets
  • OBS
  • Version control
2025 to 2026 Södertörn

Vice President · LVL Student Association

Led operations and external communication for Södertörn University's game development student association.

  • Coordinated 15+ events and gatherings for the association, leading the team and owning external partner communication.
  • Introduced around 30 students to game development by designing and leading a hands on workshop.
  • Leadership
  • Event coordination
  • Communication
2021 to 2023 Remote

Data Analyst & Research Assistant · Foodfacts Sweden

Remote analyst role carried out with a high level of independence and responsibility.

  • Delivered data analysis fully remotely with high autonomy, accuracy and clear communication.
  • Data analysis
  • Remote work
  • Research
What teammates say

Testimonials

From the people I have shipped games with.

You kept us together and focused on getting the work done. You motivated me and made me believe in myself.
Anonymous Gameplay Programmer, 7 years experience · Murmurs of the Mist
Your skills, ideas, and way of combining ideas prevented conflict, which made me feel safe and secure.
Anonymous Game Designer · Pizza to Hell
One page

Resume

Prefer the short version? Download or view the PDF.

View PDF
Get in touch

Contact

I am open to junior roles in game design, development and QA. Feel free to reach out, I would love to connect.

Stockholm, Sweden